Vszerda
Vszerda USB 3.0 to VGA Adapter
Connects a USB 3.0 computer to a VGA display for dual-screen working, supporting 1920x1080 resolution on USB 3.0 and 800x600 on USB 2.0, compatible with Windows 7 through 10
- Connect two screens via USB 3.0 for extra workspace
- Delivers 1920x1080@60Hz over USB 3.0 for sharp visuals
- Falls back to 800x600@60Hz on USB 2.0 ports
- Works with Windows 7 through 10 for broad PC support
- Built-in driver installs in a few steps for quick setup
USB 3.0 to VGA Multi-Display Adapter
This Vszerda adapter connects a USB-enabled laptop or desktop to a VGA monitor, projector or HDTV for a multi-monitor setup. It suits Windows users who need an extra display for split-screen work or mirrored presentations. Chromebook, Linux and macOS systems are not supported.
Maximum 1920x1080 at 60 Hz over USB 3.0
When plugged into a USB 3.0 port the adapter delivers up to 1920x1080 at 60 Hz; on USB 2.0 the resolution falls to 800x600 at 60 Hz. A built-in driver must be installed before first use to enable the higher resolution mode.
Passive draw from the host USB port
The device draws power directly from the USB connection with no external supply required. Operation is silent because there are no moving parts, and thermal output is negligible during normal extended-screen use.
Highlights
- Connect two screens via USB 3.0 for extra workspace
- Delivers 1920x1080@60Hz over USB 3.0 for sharp visuals
- Falls back to 800x600@60Hz on USB 2.0 ports
- Works with Windows 7 through 10 for broad PC support
- Built-in driver installs in a few steps for quick setup
Specifications
No published specifications for this item yet.
Questions about this item
What resolution will I actually see on my monitor when the adapter is plugged into a USB 3.0 port?
The adapter delivers up to 1920x1080 at 60 Hz over USB 3.0, matching the native 1080p timing of most VGA displays and projectors.
How does the USB 3.0 connection limit the video bandwidth compared with a native graphics output?
USB 3.0 provides enough throughput for 1080p60; if the host falls back to USB 2.0 the adapter drops to 800x600 at 60 Hz because the bus cannot sustain higher pixel rates.
What physical space and port type does the adapter need on the host side?
It plugs into a standard USB-A 3.0 port and requires no external power, so it fits any laptop or desktop with an available Type-A socket.
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