Universal
Universal HD60 X USB 3.0 Capture Card 4K30 1080p60 HDR10 1440p120 1080p120 VRR 0.09 kg
Captures 1080p60 HDR10 or 4K30 HDR10 with sub-100 ms latency and passes through 1440p120, 1080p120 and VRR over USB 3.0
- 4K30 HDR10 capture for crisp streaming detail
- 1080p60 HDR10 recording keeps motion smooth
- 1440p120 and 1080p120 passthrough for high-refresh play
- Sub-100 ms latency ensures tight audio-video sync
- Driverless USB 3.0 setup works on Windows and Mac
Capture Card for Streaming and Recording
The Universal HD60 X is a USB 3.0 capture card built for creators who want to stream or record gameplay from PS5, PS4 Pro, Xbox Series X/S or Xbox One X. It connects to Windows or Mac computers without driver installation and works with OBS, Streamlabs, vMix, Zoom and Microsoft Teams.
USB 3.0 Bandwidth and Latency Limits
The USB 3.0 interface caps throughput, so the card cannot ingest uncompressed 4K at high frame rates. Passthrough supports 4K60 HDR10, 1440p120 and 1080p120 with VRR, but the recorded signal tops out at 4K30 HDR10 or 1080p60 HDR10. Ultra-low latency stays under 100 ms for tight audio-video sync.
Resolution Headroom and Practical Ceiling
1080p60 HDR10 capture gives comfortable headroom for most streaming workflows, while 4K30 HDR10 covers higher-resolution recording at a lower frame rate. The device cannot capture 4K60 or 1440p120, so producers targeting those formats will need a different solution.
Highlights
- 4K30 HDR10 capture for crisp streaming detail
- 1080p60 HDR10 recording keeps motion smooth
- 1440p120 and 1080p120 passthrough for high-refresh play
- Sub-100 ms latency ensures tight audio-video sync
- Driverless USB 3.0 setup works on Windows and Mac
Specifications
No published specifications for this item yet.
Questions about this item
Should I pick the 4K30 HDR10 mode or the 1080p120 VRR mode for my setup?
Choose 4K30 HDR10 when you want maximum resolution and HDR colour on a 4K display. Choose 1080p120 VRR when you need high refresh rate and variable refresh rate for competitive gaming on a 1080p or 1440p monitor.
What does the sub 100ms latency figure mean when I am streaming live?
It means the delay between the console output and the preview in OBS or Streamlabs is under 100 milliseconds, so your commentary stays in sync with the gameplay without noticeable lag.
How does the USB 3.0 connection limit the capture resolutions I can record?
The USB 3.0 bandwidth caps recording at 1080p60 HDR10 or 4K30 HDR10, while 4K60 HDR10, 1440p120 and 1080p120 are available only as passthrough to the monitor.
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