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Sight Word Stomp! educational game 110 cards 220 words

SKU CH-3XM9-VYDSH

Active sight-word game with 110 double-sided cards and 220 Dolch words across five colour-coded levels for ages five and up

  • MaterialPlastic
  • Turns practice into active play with 4 dinosaur stompers that suction to cards
  • 110 double-sided cards deliver 220 sight words across five colour-coded difficulty levels
  • Builds reading confidence through movement instead of static flashcards
  • Sturdy rubber dinosaurs and thick cardboard discs withstand enthusiastic daily use
  • Works for solo learners or groups up to four in classroom or home settings

Active Reading Game 110 Cards

Sight Word Stomp! turns sight-word practice into an energetic game for children aged five and up. Players use four suction-cup dinosaur stompers to claim 110 double-sided cards displaying 220 Dolch words. The set supports solo drills or competitive play for up to four participants at home or in the classroom.

Quiet Tabletop Play

The game uses thick cardboard word discs and rubber dinosaurs with suction cups, so play stays quiet on desks or floors. No batteries, screens or power draw are involved, making it a zero-energy activity for literacy centres or family game night.

Durable Classroom Materials

Sturdy rubber stompers and coated cardboard cards resist bending and tearing during enthusiastic sessions. Suction cups attach firmly to smooth card surfaces, allowing quick setup and tidy storage without loose pieces or complex assembly.

Highlights

  • Turns practice into active play with 4 dinosaur stompers that suction to cards
  • 110 double-sided cards deliver 220 sight words across five colour-coded difficulty levels
  • Builds reading confidence through movement instead of static flashcards
  • Sturdy rubber dinosaurs and thick cardboard discs withstand enthusiastic daily use
  • Works for solo learners or groups up to four in classroom or home settings

Specifications

MaterialPlastic

Questions about this item

How do I set up the 4 dinosaur stompers so they stick to the 110 double-sided cards?

Press each rubber dinosaur firmly onto a word disc so the suction cup grips the thick cardboard; the step people miss is cleaning dust off the disc first or the cup will not hold.

What parts of the Sight Word Stomp! game will wear out first and need replacing?

The suction cups on the 4 dinosaur stompers lose grip over time; the 110 double-sided cardboard discs can crease or tear with heavy classroom use.

What limits how long a group of 4 players can keep stomping the 220 sight words in one session?

Suction cups need frequent re-pressing as they lose seal, and the cardboard discs bend if stomped too hard, slowing the game down.

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