We take cryptocurrency — so the coins you hold can buy real hardware.Pay in crypto, spend it on real hardware. Free insured shipping worldwide over $399. Plain, unbranded boxes, sent from Germany.Free insured shipping over $399. Your rate is locked for 30 minutes once checkout opens.Rate locked 30 minutes. Every item sealed, serial-checked and covered by a 24-month warranty.Sealed, 24-month warranty.

Saved items Sign in

Palladium Books

Palladium Books Rifts World Book 2: Atlantis Game

SKU CH-4AF3-G7QPR

A multi-genre RPG supplement adding over 20 optional characters, Stone, Tattoo, Bio-Wizardry and Rune magic, plus full Splugorth stats and Atlantis world detail

  • TypeBoard Games
  • Over 20 optional player characters expand role-playing choices
  • Stone Magic draws power from gems and pyramid technology
  • Tattoo Magic brings tattoos to life as weapons and creatures
  • Bio-Wizardry uses parasites and symbiotes for alien augmentation
  • Rune Magic adds a dozen powerful rune items and weapons

New Worlds for Rifts Campaigns

This supplement expands the Rifts role-playing game with the alien civilisation of Atlantis, a multi-dimensional kingdom ruled by the Splugorth. It adds over 20 optional player characters such as Tattooed Men, True Atlanteans and Sunaj Assassins. New magic systems include Stone Magic, Tattoo Magic, Bio-Wizardry and Rune Magic. The book details the Splugorth, their minions and key locations like Splynn and Dragcona.

Expanding the Core Rulebook

Game masters who own the core Rifts rules can integrate Atlantis as a major setting for adventures across ley line pyramids and trans-dimensional markets. The jump is worth it when a campaign needs detailed stats for High Lords, Conservators, Overlords and Slavers. Players gain access to ancient Atlantean races, bio-wizard symbiotes and rune weapons. Without the core rulebook the material cannot be played.

Sustained Campaign Depth

The density of new occupations, magic systems and creature statistics supports long-term story arcs rather than single sessions. Bio-Wizardry and Tattoo Magic introduce mechanics that evolve with character progression over many sessions. Detailed geography — from the Gargoyle Kingdom to the Demon Sea — gives referees consistent world-building references. The book rewards groups willing to track complex factions and alien economies across extended play.

Highlights

  • Over 20 optional player characters expand role-playing choices
  • Stone Magic draws power from gems and pyramid technology
  • Tattoo Magic brings tattoos to life as weapons and creatures
  • Bio-Wizardry uses parasites and symbiotes for alien augmentation
  • Rune Magic adds a dozen powerful rune items and weapons

Specifications

BrandPalladium Books
TypeBoard Games

Questions about this item

What table space does this paperback game book need for play?

The book is a standard paperback RPG supplement; it sits flat on any tabletop and requires no special mounting hardware or oversized surface.

How do I add this supplement to my existing Rifts campaign, and what step do groups often skip?

Read the new O.C.C.s, magic systems, and Atlantis setting details first, then integrate the 20 optional player characters and Splugorth minion stats into character creation — groups often skip the pre-campaign lore review.

Will I need replacement pages or errata for this Palladium Books release?

The book is a complete 1990 supplement with no loose components; Palladium Books has not issued replacement pages, so normal care keeps it playable indefinitely.

Also in this aisle

People compared these

Same shelf, same checkout — eight coins and a 30-minute rate lock.