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CATALYST GAME LABS
Core magic rulebook for Shadowrun Sixth World adding spells, spirits, adept powers and custom spell creation
Street Wyrd is the core magic rulebook for Shadowrun, Sixth World. It serves as an essential resource for players and gamemasters running Awakened characters. The supplement provides comprehensive rules for spells, spirits, and adept powers. It also includes a system for creating custom spells.
As a printed tabletop roleplaying game book, this product operates without thermals, noise, or power draw. It requires no electricity, cooling solutions, or hardware compatibility checks. The supplement functions at any table with adequate lighting. Physical handling produces only minimal page-turning sounds.
This supplement is designed specifically for the Shadowrun, Sixth World ruleset. It is not compatible with other roleplaying systems or earlier Shadowrun editions without conversion. Buyers seeking generic fantasy magic rules or rules for different game systems will not find them here.
| Brand | Catalyst Game Labs |
|---|---|
| Type | Board Game |
Treat Street Wyrd as a supplemental rulebook; its custom-spell framework plugs into the core Sixth World mechanics so you only need the base rulebook and this volume to start designing new spells.
Street Wyrd is a complete core magic rulebook for Sixth World; Catalyst Game Labs releases errata PDFs when needed, but no additional supplements are required to use the spells, spirits, adept powers or enchanting rules inside.
The book adds dozens of new spells, spirits and adept powers, so the practical limit is table complexity — tracking multiple custom spell effects, spirit services and drain tests slows play before any rule gap appears.
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