AndyCine
AndyCine U3H4 USB 3.0 HDMI Capture Device
Captures 1080p video at 60Hz via USB 3.0 with HDMI loop-out for real-time monitoring
- Capture 1080p at 60Hz for crisp recordings
- HDMI loop out enables zero-latency monitoring
- USB 3.0 to PCIe Gen 1.1 x1 gives stable throughput
- Works on Windows, Mac OS X and Linux
- Selectable analog or digital audio capture with analog stereo output
Capture Device for Streaming and Recording
The AndyCine U3H4 USB 3.0 HDMI capture device records 1080p video at 60 frames per second. It connects via USB 3.0 using a PCIe Gen 1.1 x1 expansion for stable, low-latency transfer. The unit works with Windows, Mac OS X and Linux systems without proprietary drivers.
Thermals Noise and Power Draw
The compact enclosure runs without active cooling, so operation is silent during typical sessions. Power is drawn entirely from the USB 3.0 bus, eliminating the need for an external adapter. Surface temperature remains low enough for comfortable handling during extended captures.
HDMI Loop Out for Real Time Monitoring
A built-in HDMI loop out passes the source signal to a display with no added latency. The device also extracts analogue stereo audio from the HDMI feed and accepts an external analogue audio input. Buyers who need 4K capture or multi-channel audio passthrough should look elsewhere.
Highlights
- Capture 1080p at 60Hz for crisp recordings
- HDMI loop out enables zero-latency monitoring
- USB 3.0 to PCIe Gen 1.1 x1 gives stable throughput
- Works on Windows, Mac OS X and Linux
- Selectable analog or digital audio capture with analog stereo output
Specifications
No published specifications for this item yet.
Questions about this item
How do I connect the AndyCine U3H4 to my PC and what is the common mistake?
Plug the USB 3.0 cable into a USB 3.0 port; the common mistake is using a USB 2.0 port which cannot sustain the 1080p 60 capture bandwidth.
What part of the AndyCine U3H4 will need replacement after heavy use?
The USB 3.0 cable and HDMI connectors are the only wear items; the capture board itself has no moving parts or fan to service.
What limit appears first during a long 1080p 60 session?
The USB 3.0 link capped at PCIe Gen 1.1 x1 throughput is the first bottleneck; sustained captures cannot exceed that bandwidth ceiling.
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