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Akupara Games

Akupara Games Sometimes to Deal with the Difficulty of Being Alive downloadable game

SKU CH-C8KZ-BDF69

A meditative simulation that blurs despair and delight through shifting environments, glitch-voice NPCs, and responsive spaces without objectives

  • NameSometimes to Deal with the Difficulty of Being Alive, I Need
  • PublisherAkupara Games
  • DeveloperJeremy Couillard, Ireneo Mercado
  • PlatformPC
  • GenreSimulation
  • PackagingDownload
  • Meditative simulation explores existential themes through shifting environments
  • No objectives or win states — just presence and observation
  • Surreal NPCs sing glitch-voice harmonies amid shifting colour palettes
  • Single-player, LAN or server-based multiplayer via Steam
  • English voice, subtitles and menus throughout

A meditative simulation without objectives

Sometimes to Deal with the Difficulty of Being Alive is a downloadable PC simulation published by Akupara Games and developed by Jeremy Couillard and Ireneo Mercado. It released on Steam in May 2019 and requires a third-party Steam account to activate. The experience avoids traditional goals, instead presenting a shifting interactive space that responds to player presence and stillness.

Steam DRM and LAN multiplayer access

The product delivers a Steam online game code that binds the licence to your Steam library. Single-player, server hosting and client joining are supported, with LAN play typically functioning when launching the executable directly rather than through the Steam client interface. English is the sole language for spoken dialogue, subtitles and menus.

An art installation loop for reflective players

The simulation blends tragic and comic tones through glitch-voice NPC harmonies, shifting colour palettes and environments that double as therapy sessions. It suits players seeking an open-ended, overstimulated reflection on persistence rather than challenge or progression. Buyers wanting structured gameplay, win states or conventional mechanics will not find them here.

Highlights

  • Meditative simulation explores existential themes through shifting environments
  • No objectives or win states — just presence and observation
  • Surreal NPCs sing glitch-voice harmonies amid shifting colour palettes
  • Single-player, LAN or server-based multiplayer via Steam
  • English voice, subtitles and menus throughout

Specifications

NameSometimes to Deal with the Difficulty of Being Alive, I Need to Believe There Is a Possibility That Life Is Not Real.
PublisherAkupara Games
DeveloperJeremy Couillard, Ireneo Mercado
PlatformPC
GenreSimulation
PackagingDownload
DRMSteam
Release DateMay 20, 2019
System RequirementsIn order to activate this game, you will require a third-party 'Steam' account. For full details on how to activate please follow this link: https://support.steampowered.com/kb_article.php?ref=5414-TFBN-1352
MINIMUM REQUIREMENTS:
OS: Windows 10
Processor: Dual Core 2.4Ghz
Memory: 8 MB RAM
Graphics: Nvidia GTX 750 or higher
DirectX: Version 11
Network: Broadband Internet connection
Storage: 3 GB available space
RECOMMENDED REQUIREMENTS:
OS: Windows 10
Processor: i7
Memory: 16 MB RAM
Graphics: Nvidia GTX 980
DirectX: Version 11
Storage: 4 GB available space ‍👉Check gaming pc with Windo
Supported LanguageSpoken Languages: English
Subtitle Languages: English
Menu Languages: English
Feature<ul><li><span contenteditable="false"></span>This is not for everyone. If you’re looking for some fun, addicting type game with slick mechanics, do not download this.</li><li><span contenteditable="false"></span>Play in single player mode, start a server or join a server. LAN works but usually from the .exe directly rather than from the app inside Steam.</li><li><span contenteditable="false"></span>Music by: Glamour Lakes, X-Coast, RipCD</li></ul>
Shipping weight0.45 kg
Package size25 × 25 × 25 mm

Questions about this item

Will the Steam account requirement change or need renewal later?

Activation uses a standard Steam account; once the code is redeemed the licence stays attached to that account with no further renewal steps.

What is the first limit reached during a long play session?

The experience is an open-ended simulation loop with no objectives, so session length is limited only by the player's own attention rather than any in-game cap.

How much heat or fan noise does the game generate on a typical PC?

As a lightweight downloadable title it draws minimal system resources, so heat output and fan noise remain negligible even after hours of continuous play.

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