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Woojer

Woojer Strap 4 Haptic Body Strap

SKU CH-2F64-E1WTP

A haptic body strap that translates audio into physical vibration for VR, gaming, music, movies and wellness

  • Feel every beat with pulse-pounding haptic feedback
  • Immersive VR and gaming sensations you wear
  • Music and movies come alive through touch
  • Enhance workouts with rhythmic physical cues
  • Portable design for use anywhere, anytime

Haptic Body Strap for Immersive Media

The Woojer Strap 4 is a wearable haptic device designed to translate audio into physical sensation. It targets users who want to feel the impact of explosions in games, the bass in music, or the rumble of movie soundtracks directly on their torso. The strap aims to add a tactile dimension to VR, gaming, music listening, and wellness activities.

Suits users wanting portable tactile feedback

This product suits anyone seeking a wearable, cable-free way to experience haptic immersion across multiple entertainment platforms. It is not for users who require a traditional audio output device like headphones or speakers, as it produces no audible sound. Buyers needing a stationary, high-power transducer system for a dedicated simulator rig should look elsewhere.

Single OSR haptic transducer core

The decisive specification is the single Oscillating Reality (OSR) haptic transducer that generates the physical vibrations. This solitary actuator creates the directional force feedback felt across the body. If your application demands multi-point haptic arrays or independent zone actuation for complex spatial cues, this single-transducer design will not meet that requirement.

Highlights

  • Feel every beat with pulse-pounding haptic feedback
  • Immersive VR and gaming sensations you wear
  • Music and movies come alive through touch
  • Enhance workouts with rhythmic physical cues
  • Portable design for use anywhere, anytime

Specifications

No published specifications for this item yet.

Questions about this item

What audio source do I need to connect to the Woojer Strap 4 for it to work?

The strap requires an audio signal from any device that can output sound, such as a phone, console, PC, TV or VR headset, delivered through its wired input or wireless link.

Will the Woojer Strap 4 still function if I keep using my current wired headphones for game sound?

Yes, you can feed the strap from the same source that drives your headphones, letting the haptics run in parallel with your existing audio setup.

How can I confirm the Woojer Strap 4 is delivering haptic feedback correctly after I put it on?

Play a track with strong bass or start a game with explosions; you should feel distinct, synchronised vibrations across the strap that match the low-frequency audio.

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