Pimax
Pimax Dream Air PVH00010228 VR Headset 3840x3552 110 FOV
A sub-170-gram tethered headset with Sony Micro-OLED panels at 3840 x 3552 per eye, 110-degree FOV via ConcaveView pancake optics, 120 Hz eye-tracking for Dynamic Foveated Rendering.
- TypeTethered
- Display TypeSony Micro-OLED screen
- Display Resolution3840 x 3552 pixels per eye
- Field of ViewHFOV 110 with Pimax's ConcaveView optics
- Weight<170 grams (headset)
- Package ContentsHeadset Only
- Sony Micro-OLED panels deliver 3840 x 3552 resolution per eye
- ConcaveView pancake optics provide 110° horizontal field of view
- Ultra-light headset under 170 grams for extended comfort
- 120 Hz eye-tracking enables Dynamic Foveated Rendering
- Lighthouse tracking with 6DOF controllers for precise room-scale VR
What the Dream Air is and who it fits
The Pimax Dream Air PVH00010228 is a tethered VR headset that uses Sony micro-OLED panels at 3840 x 3552 pixels per eye. It delivers a combined resolution of 7680 x 3552 and a horizontal field of view of 110 degrees through ConcaveView pancake optics. Lighthouse tracking provides 6DOF controller support for SteamVR and OpenXR titles. At under 170 grams the headset targets enthusiasts who want high visual fidelity in a lightweight package without built-in audio compromises.
Thermals noise and power in normal use
Dual fans inside the headset actively cool the micro-OLED displays during typical sessions. The Split DisplayPort cable carries uncompressed video from a desktop GPU so the headset itself draws minimal power and generates little heat on the face. Integrated spatial audio handles sound without extra headphones, keeping the acoustic profile quiet. Pimax Play software manages rendering load so the connected PC stays within normal thermal limits for supported titles.
Behaviour under sustained load
Eye tracking at 120 Hz drives Dynamic Foveated Rendering to concentrate GPU work where the user looks, reducing sustained render demand on long sessions. The minimum supported graphics card is an RTX 2080 while an RTX 3070 or higher is recommended for consistent performance. Active cooling and foveated rendering together keep frame times stable during extended play. The headset-only package assumes the user already owns compatible Lighthouse base stations and controllers.
Highlights
- Sony Micro-OLED panels deliver 3840 x 3552 resolution per eye
- ConcaveView pancake optics provide 110° horizontal field of view
- Ultra-light headset under 170 grams for extended comfort
- 120 Hz eye-tracking enables Dynamic Foveated Rendering
- Lighthouse tracking with 6DOF controllers for precise room-scale VR
Specifications
| Brand | Pimax |
|---|---|
| Series | Dream Air |
| Type | Tethered |
| Part Number | PVH00010228 |
| Display Type | Sony Micro-OLED screen |
| Display Resolution | 3840 x 3552 pixels per eye |
| Field of View | HFOV 110 with Pimax's ConcaveView optics |
| Weight | <170 grams (headset) |
| Package Contents | Headset Only |
| Shipping weight | 2.18 kg |
| Package size | 361 × 269 × 142 mm |
Questions about this item
How do I install the Pimax Dream Air PVH00010228 headset and what is the step people often miss?
Connect the split DisplayPort cable to your GPU and USB for power, then install Pimax Play software. The step often missed is running the room-setup and eye-tracking calibration in Pimax Play before launching any OpenXR or SteamVR application.
What maintenance or replacement will the Dream Air headset need later?
The facemask and backstrap are easily moddable for comfort and can be swapped when worn. The dual cooling fans may require occasional dust cleaning to maintain airflow. No user-serviceable parts exist inside the sealed optical module.
What limit appears first during sustained use of the Dream Air?
The host GPU thermal ceiling is reached first. Rendering 3840 x 3552 per eye at 120 Hz eye-tracked DFR demands continuous high load; an RTX 3070 or better is recommended to avoid throttling during long sessions.
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