Indie.io
Indie.io City of Beats downloadable game
A rhythm-driven rogue-lite twin-stick shooter where weapons, enemies and hazards sync to the beat across procedurally generated rooftops
- NameCity of Beats
- PublisherFreedom! Family Alabama
- DeveloperTorched Hill
- PlatformPC
- GenreIndie
- PackagingDownload
- Music-driven combat syncs weapons and enemies to the beat
- Procedurally generated runs ensure no two playthroughs are alike
- Twin-stick shooter action on android rooftops against rogue AI
- Steam activation provides instant PC access after purchase
- Supports English, French, German, Portuguese-Brazil, Simplified Chinese, Spanish - Spain
Rhythm-driven twin-stick shooter
City of Beats is a downloadable indie game for PC that binds every weapon, enemy and hazard to an underlying musical groove. Players activate the Steam code on a third-party account and dive into procedurally generated rooftop runs where timing attacks to the beat is the core survival skill. English and Simplified Chinese voice tracks accompany subtitles in six languages.
Digital delivery runs silent and cool
No physical media means zero drive noise, no optical-drive power draw and no heat from a spinning disc. The Steam download installs directly to the chosen library folder, so thermals and acoustics depend entirely on the host PC’s existing cooling solution rather than any extra hardware.
Replaces disc-based indie shooters
Buyers who want instant access without waiting for a box or managing a plastic case will appreciate the download format. The jump is worth it when a stable internet connection is available and the player prefers a library tied to a Steam account rather than a shelf.Collectors who want physical artwork or offline installation media should look elsewhere.
Highlights
- Music-driven combat syncs weapons and enemies to the beat
- Procedurally generated runs ensure no two playthroughs are alike
- Twin-stick shooter action on android rooftops against rogue AI
- Steam activation provides instant PC access after purchase
- Supports English, French, German, Portuguese-Brazil, Simplified Chinese, Spanish - Spain
Specifications
| Name | City of Beats |
|---|---|
| Publisher | Freedom! Family Alabama |
| Developer | Torched Hill |
| Platform | PC |
| Genre | Indie |
| Packaging | Download |
| DRM | Steam |
| Release Date | May 01, 2023 |
| System Requirements | In order to activate this game, you will require a third-party 'Steam' account. For full details on how to activate please follow this link: https://support.steampowered.com/kb_article.php?ref=5414-TFBN-1352 MINIMUM REQUIREMENTS: Requires a 64-bit processor and operating system OS: Windows 10 Processor: x64 Quad Core Memory: 4 GB RAM Graphics: Dedicated graphics card (not onboard) with >= 1GB RAM DirectX: Version 11 Storage: 3 GB available space RECOMMENDED REQUIREMENTS: Requires a 64-bit processor and operating system OS: Windows 10 Processor: x64 Quad Core Memory: 8 GB RAM Graphics |
| Supported Language | Spoken Languages: English, Simplified Chinese Subtitle Languages: English, French, German, Portuguese-Brazil, Simplified Chinese, Spanish - Spain Menu Languages: English, French, German, Portuguese-Brazil, Simplified Chinese, Spanish - Spain |
| Disclaimer | © Torched Hill & Freedom Games - All Rights Reserved. |
| Shipping weight | 0.45 kg |
| Package size | 25 × 25 × 25 mm |
Questions about this item
How do I install the Steam code for City of Beats on my PC?
Redeem the code in the Steam client under "Activate a Product on Steam", then download the game from your library; the step people miss is ensuring the Steam account is logged in before entering the key.
What future update or patch might City of Beats require after release?
As a rogue-lite with procedurally generated runs, balance patches or new content drops may arrive post-launch; Steam will deliver them automatically when the developer publishes updates.
What performance bottleneck appears first during long City of Beats sessions on modest hardware?
Sustained bullet-hell action with procedural generation stresses CPU single-thread performance and RAM bandwidth before GPU limits become the primary constraint.
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