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Croove CR-2513 Stem Toy 6 Games 4.37 in 4.09 in 3.9 in

SKU CH-1JTD-KF8HW MPN CR-2513

A handheld light-up ball delivers six brain and memory games with motion detection for ages 6 to 13

  • ColorWhite
  • TypeCognitive Skills Development
  • Age60, 600, Kid
  • GenderUnisex
  • Color MappingWhite
  • ModulesFlashball Electronic Game Ball, Flashball Base Stand
  • Six unique light and action games test focus, speed and memory
  • Motion detection responds to shakes and hand movements for interactive play
  • Builds hand-eye coordination, motor skills and attention span through STEM-driven challenges
  • Auto colour-changing light show doubles as a calming room centrepiece
  • Patented design U.S. Pat. No. D1,117,476

What it is and who it's for

The Croove CR-2513 is a handheld electronic ball that delivers six light-based games designed to build cognitive skills. It targets children aged 60 months and older who benefit from interactive challenges that sharpen memory, coordination and reaction speed. The rechargeable battery and compact plastic shell make it suitable for indoor play or travel.

Thermals noise and power draw in normal use

The unit runs on an internal rechargeable cell so there is no disposable-battery waste and no audible fan or motor noise during operation. The plastic housing stays cool to the touch even after extended sessions because the LEDs and motion sensor draw minimal current. A full charge supports multiple rounds of play before the ball needs to return to its base stand.

What it replaces and when the upgrade is worth it

It replaces single-function light-up toys that offer only one repetitive pattern, giving families six distinct modes including Color Command, Action Command, Color Catch, Color Connect, Action Connect and Color Chase. The jump is worth it when a child has outgrown simple cause-and-effect lights and needs varied challenges that scale with developing attention span and motor control.

Highlights

  • Six unique light and action games test focus, speed and memory
  • Motion detection responds to shakes and hand movements for interactive play
  • Builds hand-eye coordination, motor skills and attention span through STEM-driven challenges
  • Auto colour-changing light show doubles as a calming room centrepiece
  • Patented design U.S. Pat. No. D1,117,476

Specifications

BrandCroove
ModelCR-2513
ColorWhite
TypeCognitive Skills Development
Age60, 600, Kid
GenderUnisex
Color MappingWhite
Part Number2513
ModulesFlashball Electronic Game Ball, Flashball Base Stand
Recommend Age6
Recommend GenderUnisex
Battery Typetrue, Rechargeable Battery
Battery Lifetrue
SpecificationPlastic, 4.37 L x 4.09 W x 3.9 H inches, Kid
Dimension4.37 in x 4.09 in x 3.9 in
Dimensions4.37 in x 4.09 in x 3.9 in

Questions about this item

How do I set up the CR-2513 Flashball and its base stand, and what step do people often miss?

Place the ball on the included base stand to charge the rechargeable battery fully before first use; the step many skip is allowing a complete charge cycle so all six games and the light-show mode work reliably.

What maintenance or replacement will the CR-2513 need over time?

The internal rechargeable battery is sealed inside the 4.37 in x 4.09 in x 3.9 in plastic shell, so no user-replaceable parts exist; when the battery no longer holds charge the whole unit must be replaced.

What limit appears first during extended play sessions with the CR-2513?

Battery runtime is the first constraint; after continuous use the rechargeable cell depletes and the ball must return to its base stand for recharging before further games or light-show operation can continue.

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