Croove CR-2513 Stem Toy 6 Games 4.37 in 4.09 in 3.9 in
A handheld light-up ball delivers six brain and memory games with motion detection for ages 6 to 13
- ColorWhite
- TypeCognitive Skills Development
- Age60, 600, Kid
- GenderUnisex
- Color MappingWhite
- ModulesFlashball Electronic Game Ball, Flashball Base Stand
- Six unique light and action games test focus, speed and memory
- Motion detection responds to shakes and hand movements for interactive play
- Builds hand-eye coordination, motor skills and attention span through STEM-driven challenges
- Auto colour-changing light show doubles as a calming room centrepiece
- Patented design U.S. Pat. No. D1,117,476
What it is and who it's for
The Croove CR-2513 is a handheld electronic ball that delivers six light-based games designed to build cognitive skills. It targets children aged 60 months and older who benefit from interactive challenges that sharpen memory, coordination and reaction speed. The rechargeable battery and compact plastic shell make it suitable for indoor play or travel.
Thermals noise and power draw in normal use
The unit runs on an internal rechargeable cell so there is no disposable-battery waste and no audible fan or motor noise during operation. The plastic housing stays cool to the touch even after extended sessions because the LEDs and motion sensor draw minimal current. A full charge supports multiple rounds of play before the ball needs to return to its base stand.
What it replaces and when the upgrade is worth it
It replaces single-function light-up toys that offer only one repetitive pattern, giving families six distinct modes including Color Command, Action Command, Color Catch, Color Connect, Action Connect and Color Chase. The jump is worth it when a child has outgrown simple cause-and-effect lights and needs varied challenges that scale with developing attention span and motor control.
Highlights
- Six unique light and action games test focus, speed and memory
- Motion detection responds to shakes and hand movements for interactive play
- Builds hand-eye coordination, motor skills and attention span through STEM-driven challenges
- Auto colour-changing light show doubles as a calming room centrepiece
- Patented design U.S. Pat. No. D1,117,476
Specifications
| Brand | Croove |
|---|---|
| Model | CR-2513 |
| Color | White |
| Type | Cognitive Skills Development |
| Age | 60, 600, Kid |
| Gender | Unisex |
| Color Mapping | White |
| Part Number | 2513 |
| Modules | Flashball Electronic Game Ball, Flashball Base Stand |
| Recommend Age | 6 |
| Recommend Gender | Unisex |
| Battery Type | true, Rechargeable Battery |
| Battery Life | true |
| Specification | Plastic, 4.37 L x 4.09 W x 3.9 H inches, Kid |
| Dimension | 4.37 in x 4.09 in x 3.9 in |
| Dimensions | 4.37 in x 4.09 in x 3.9 in |
Questions about this item
How do I set up the CR-2513 Flashball and its base stand, and what step do people often miss?
Place the ball on the included base stand to charge the rechargeable battery fully before first use; the step many skip is allowing a complete charge cycle so all six games and the light-show mode work reliably.
What maintenance or replacement will the CR-2513 need over time?
The internal rechargeable battery is sealed inside the 4.37 in x 4.09 in x 3.9 in plastic shell, so no user-replaceable parts exist; when the battery no longer holds charge the whole unit must be replaced.
What limit appears first during extended play sessions with the CR-2513?
Battery runtime is the first constraint; after continuous use the rechargeable cell depletes and the ball must return to its base stand for recharging before further games or light-show operation can continue.
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